Mobs
Incomplete Article
This article is incomplete! So it may lack details or crucial information.
Reason: some mob descriptions could be explained better with more visuals
Bandager

vc:bandager
Component | Value |
---|---|
Health points | 24HP ( |
Behavior | Hostile |
Mob type | Illager, Monster |
Attack strength | Melee: 5HP Ranged: Easy and normal: 2HP Hard: 3HP |
Drops | ![]() ![]() |
Bandagers are illagers that have been thrown into the Badlands
- They are found in Saloons
- Rather than alcohol, these guys love drinking
Cocojuice
- Rather than alcohol, these guys love drinking
- They are easily aggitated, and will attack eachother when provoked
- Similar to Piglins and have Melee and Ranged variants
(Sporting aGold Picaxe or
Bow respectively)
- Their design is somewhat based off the old Pillager texture
- Bandagers originated from one of my old unreleased addons, titled More Illagers
Sounds
Sound | Definition | Id |
---|---|---|
Idle | mob.bandager.idle | |
Hurt | mob.bandager.hurt | |
Death | mob.bandager.death |
Copper Golem

vc:copper_golem
Component | Value |
---|---|
Health points | 24HP ( |
Behavior | Hostile |
Mob type | Illager, Monster |
Attack strength | Melee: 5HP Ranged: Easy and normal: 2HP Hard: 3HP |
Drops | ![]() |
Copper Golems are a lackluster implementation of the Mob from the 2021 Mob vote
- They are intended to run up and press buttons
- This feature is not able to be well implemented
- If oxidized, they will begin to slow in movement
- This can be countered by waxing the golem
- They can be created by stacking a Lightning Rod on a Block of Compressed Copper
Sounds
Sound | Definition | Id |
---|---|---|
Idle | mob.copper_golem.idle | |
Hurt | mob.copper_golem.hurt | |
Death | mob.copper_golem.death | |
Scrape | mob.copper_golem.releif |
Giant

vc:giant
Component | Value |
---|---|
Health points | 200HP ( |
Behavior | Hostile |
Mob type | Zombie, Undead, Monster |
Attack strength | 3HP |
Drops | ![]() |
The Giant Zombie is a boss mob that spawns from a brand new Ominous Event
Spawning the Giant
- Drink a
Ominous Bottle
- Break a
Monster Spawner
- This will turn your
Bad Omen into
Giant Omen (Lasting 0:30-2:00)
Due to bedrock limitations, this will not visually show in game. - After the effect wears off, a giant will emerge from the ground 20-100 blocks away from the victim's location.
The Giant's attacks
- After the giant is spawned, it will begin attacking whatever a normal zombie would attack.
- The Giant can step on it's victims, or quickly punch them.
- Punching the ground will also cause a small shockwave in the ground
- If the giant is below 50% health, the shockwave will be more intense
- On occasion, it can also stomp on the ground, summoning about 13 normal zombies
On death
- The giant zombie will begin to glow and tweaking.
- Eventually it will shrink down to a normal size and explode into a pile of
Experience and
Rotten Flesh
- A
Rotten Saddle will be rewarded to the player.
Sounds
Sound | Definition | Id |
---|---|---|
Idle | mob.giant.idle | |
Hurt | mob.giant.hurt | |
Death | mob.giant.death | |
Attack | mob.giant.attack | |
Scream | mob.giant.scream | |
Explode | mob.giant.explode |
Illusioner

vc:llusioner
Component | Value |
---|---|
Health points | 180-190HP ( |
Behavior | Hostile |
Mob type | Illager, Monster |
Attack strength | Easy and normal: 2HP Hard: 3HP |
Drops | ![]() |
Illusioners were designed to represent both their Java Edition and Dungeons counterparts.
- They are found in Illusioner Huts
- When attacking, it will shoot players, and village related mobs with it's bow
- It can also preform one of two spells
- Give
blindness to nearby players
- Spawn Clones of itself
- When spawned, the original Illusioner disappears and will teleport nearby. Afterward it will gradually reappear along with the other clones.
- The clones do not do any actual damage to it's target (the hurt animation will still play however)
- Give
- After it is defeated, the Illusioner will drop a
Totem of Illusion
- Illusioners will attempt to turn Red Sheep to become blue, opposing the Evoker
Sounds
Sound | Definition | Id |
---|---|---|
Idle | mob.illusioner.idle | |
Hurt | mob.illusioner.hurt | |
Death | mob.illusioner.death | |
Mirror Move | mob.illusioner.mirror_move | |
Prepare Mirror Move | mob.illusioner.prepare_mirror | |
Prepare Blindness | mob.illusioner.prepare_blind |
Melon Golem



vc:melon_golem
Component | Value |
---|---|
Health points | 4HP ( |
Behavior | Neutral |
Mob type | Golem |
Attack strength | 1HP |
Drops | ![]() |
Melon Golems are a new variant of Snow Golem that originates from Minecraft Earth
- They can be spawned by placing a
Carved Melon or
Glistening Carved Melon onto snow blocks.
- They will spit seeds at their targets, unless the melon they are wearing is sheared off.
Sounds
- Melon Golems just use Snow Golem sounds
Penguin


vc:penguin
Component | Value |
---|---|
Health points | 10HP ( |
Behavior | Passive |
Mob type | Animal |
Drops | ![]() |
Penguins are animals that are found in artic regions.
- There are two variants of penguin, sliders and waddlers.
- Slider penguins are much faster in movement and slide on their bellies
- Waddlers will waddle around
- They both swim in water and walk on land
- They like to eat all types of
Fish
- You can tame penguins by feeding them fish, and they will follow you around
- When swimming they will randomly fish up
Raw Cod
Sounds
Sound | Definition | Id |
---|---|---|
Bleat | mob.penguin.bleat |
Sparse

vc:sparse
Component | Value |
---|---|
Health points | 35HP ( |
Behavior | Passive |
Mob type | Animal |
Drops | ![]() ![]() |
Sparse the sparse is a new anchient animal that has eggs found in Saloons
They can go up to leaves and grab Ancient Fruits
When fed these fruits (and other fruits in the game) and milked with a
Coconut Slice will provide
Spiked Cocojuice
Here is a chart of all the effects you can get
Sounds
Sound | Definition | Id |
---|---|---|
Idle | mob.sparse.say | |
Hurt | mob.sparse.hurt | |
Death | mob.sparse.death |
Termite

vc:termite
Component | Value |
---|---|
Health points | 8HP ( |
Behavior | Passive |
Mob type | Animal |
Drops |
Termites spawn is Deserts in colonies
- Termites will go out and grab blocks of wood to take back to their
Nest
- They are found in Termite Mounds in the desert
- They do not use wood that is not from The Overworld
- The wood they collect can be harvested with a
Hopper under the nest
- Termites named "Toymite" will eat as much wood as they possibly can and won't go back to their nest
- This is a refrence to an episode of Popeye the Salor Man where termites ruthlessly attack his house
Sounds
- Termites just use Silverfish sounds
Tumbleweed

vc:tumbleweed
Tumbleweeds just travel in a straight line until they hit something, then they burst into sticks.
Component | Value |
---|---|
Health points | 50HP ( |
Behavior | Hostile |
Mob type | Inanimate |
Attack strength | 4HP |
Drops | ![]() |