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Mobs

Incomplete Article

This article is incomplete! So it may lack details or crucial information.

Reason: some mob descriptions could be explained better with more visuals

Bandager

vc:bandager

ComponentValue
Health points24HP ( × 12)
BehaviorHostile
Mob typeIllager, Monster
Attack strengthMelee: 5HP
Ranged: Easy and normal: 2HP – 5HP
Hard: 3HP – 5HP
Drops

Bandagers are illagers that have been thrown into the Badlands

  • They are found in Saloons
    • Rather than alcohol, these guys love drinking Cocojuice
  • They are easily aggitated, and will attack eachother when provoked
  • Similar to Piglins and have Melee and Ranged variants
    (Sporting a Gold Picaxe or Bow respectively)
  • Their design is somewhat based off the old Pillager texture
  • Bandagers originated from one of my old unreleased addons, titled More Illagers

Sounds

SoundDefinitionId
Idlemob.bandager.idle
Hurtmob.bandager.hurt
Deathmob.bandager.death

Copper Golem

vc:copper_golem

ComponentValue
Health points24HP ( × 12)
BehaviorHostile
Mob typeIllager, Monster
Attack strengthMelee: 5HP
Ranged: Easy and normal: 2HP – 5HP
Hard: 3HP – 5HP
Drops

Copper Golems are a lackluster implementation of the Mob from the 2021 Mob vote

  • They are intended to run up and press buttons
    • This feature is not able to be well implemented
  • If oxidized, they will begin to slow in movement
  • This can be countered by waxing the golem
  • They can be created by stacking a Lightning Rod on a Block of Compressed Copper

Sounds

SoundDefinitionId
Idlemob.copper_golem.idle
Hurtmob.copper_golem.hurt
Deathmob.copper_golem.death
Scrapemob.copper_golem.releif

Giant

vc:giant

ComponentValue
Health points200HP ( × 100)
BehaviorHostile
Mob typeZombie, Undead, Monster
Attack strength3HP
Drops

The Giant Zombie is a boss mob that spawns from a brand new Ominous Event

Spawning the Giant

  1. Drink a Ominous Bottle
  2. Break a Monster Spawner
  3. This will turn your Bad Omen into Giant Omen (Lasting 0:30-2:00)
    Due to bedrock limitations, this will not visually show in game.
  4. After the effect wears off, a giant will emerge from the ground 20-100 blocks away from the victim's location.

The Giant's attacks

  • After the giant is spawned, it will begin attacking whatever a normal zombie would attack.
  • The Giant can step on it's victims, or quickly punch them.
    • Punching the ground will also cause a small shockwave in the ground
    • If the giant is below 50% health, the shockwave will be more intense
  • On occasion, it can also stomp on the ground, summoning about 13 normal zombies

On death

  • The giant zombie will begin to glow and tweaking.
  • Eventually it will shrink down to a normal size and explode into a pile of Experience and Rotten Flesh
  • A Rotten Saddle will be rewarded to the player.

Sounds

SoundDefinitionId
Idlemob.giant.idle
Hurtmob.giant.hurt
Deathmob.giant.death
Attackmob.giant.attack
Screammob.giant.scream
Explodemob.giant.explode

Illusioner

vc:llusioner

ComponentValue
Health points180-190HP ( × 90)
BehaviorHostile
Mob typeIllager, Monster
Attack strengthEasy and normal: 2HP – 5HP
Hard: 3HP – 5HP
Drops

Illusioners were designed to represent both their Java Edition and Dungeons counterparts.

  • They are found in Illusioner Huts
  • When attacking, it will shoot players, and village related mobs with it's bow
  • It can also preform one of two spells
    1. Give blindness to nearby players
    2. Spawn Clones of itself
    • When spawned, the original Illusioner disappears and will teleport nearby. Afterward it will gradually reappear along with the other clones.
    • The clones do not do any actual damage to it's target (the hurt animation will still play however)
  • After it is defeated, the Illusioner will drop a Totem of Illusion
  • Illusioners will attempt to turn Red Sheep to become blue, opposing the Evoker

Sounds

SoundDefinitionId
Idlemob.illusioner.idle
Hurtmob.illusioner.hurt
Deathmob.illusioner.death
Mirror Movemob.illusioner.mirror_move
Prepare Mirror Movemob.illusioner.prepare_mirror
Prepare Blindnessmob.illusioner.prepare_blind

Melon Golem

vc:melon_golem

ComponentValue
Health points4HP ( × 2)
BehaviorNeutral
Mob typeGolem
Attack strength1HP
Drops

Melon Golems are a new variant of Snow Golem that originates from Minecraft Earth

  • They can be spawned by placing a Carved Melon or Glistening Carved Melon onto snow blocks.
  • They will spit seeds at their targets, unless the melon they are wearing is sheared off.

Sounds

Penguin

vc:penguin

ComponentValue
Health points10HP ( × 5)
BehaviorPassive
Mob typeAnimal
Drops

Penguins are animals that are found in artic regions.

  • There are two variants of penguin, sliders and waddlers.
    • Slider penguins are much faster in movement and slide on their bellies
    • Waddlers will waddle around
  • They both swim in water and walk on land
  • They like to eat all types of Fish
    • You can tame penguins by feeding them fish, and they will follow you around
  • When swimming they will randomly fish up Raw Cod

Sounds

SoundDefinitionId
Bleatmob.penguin.bleat

Sparse

vc:sparse

ComponentValue
Health points35HP ( × 17.5)
BehaviorPassive
Mob typeAnimal
Drops

Sparse the sparse is a new anchient animal that has eggs found in Saloons

  • They can go up to leaves and grab Ancient Fruits

  • When fed these fruits (and other fruits in the game) and milked with a Coconut Slice will provide Spiked Cocojuice

  • Here is a chart of all the effects you can get

FruitSpiked Cocojuice Effect
Temporarily Restores you to full health
Gives Speed IV for 5 seconds, afterward gives Slowness (random level) for 5 seonds
Gives haste IV, Hunger (random level) and Oozing
For 50 seconds, Strength 20 will be given for a random amount of time
for the remaining time, Blindness and Slowness will be given
Makes the user spit a seed
Gives Slow Falling IV and a random level of Weakness for 50 seconds
Gives Jump Boost IV and a random level of Slowness for 50 seconds
Gives Regeneration II-III and set the user on fire for 60 seconds
Gives Water Breathing and Nausea for 500 seconds
Teleports the user 5 blocks away from where they are standing

Sounds

SoundDefinitionId
Idlemob.sparse.say
Hurtmob.sparse.hurt
Deathmob.sparse.death

Termite

vc:termite

ComponentValue
Health points8HP ( × 4)
BehaviorPassive
Mob typeAnimal
Drops

Termites spawn is Deserts in colonies

  • Termites will go out and grab blocks of wood to take back to their Nest
  • They are found in Termite Mounds in the desert
    • They do not use wood that is not from The Overworld
    • The wood they collect can be harvested with a Hopper under the nest
  • Termites named "Toymite" will eat as much wood as they possibly can and won't go back to their nest

Sounds

Tumbleweed

vc:tumbleweed

Tumbleweeds just travel in a straight line until they hit something, then they burst into sticks.

ComponentValue
Health points50HP ( × 25)
BehaviorHostile
Mob typeInanimate
Attack strength4HP
Drops