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Functional Blocks ​

Advanced Hopper Advanced System ​

imgvc:advanced_hopper

ComponentValue
Breaking time (secs)20
LuminousNo
Blast resistanceNot Set
FlammableNo
Conducts RedstoneYes
WaterloggableYes
Placement StylePositional

About: ​

Advanced Hoppers are members of the Advanced family, they serve as an upgrade to the Hopper

  • They are much faster to their original counterpart. Their speed compares to a Hopper Minecart
  • Unlike the original, they lack an openable UI.
  • Their main feature is that they can be Filtered
    • Interacting with the Hopper once will inform the player of the current filter

    • Interacting with the Hopper twice will set the Hoppers filter to the held item

      • If the player is not holding an item, the filter will be cleared
    • Advanced Filters can also be used to create a more complex filter

      • To Learn more about this system, read this page
      • Using an Advanced Filter will consume the item
        • If the Hopper's filter is later changed, the Advanced Filter will be returned.

img

Crafting ​

Advanced Hopper
Advanced Filter
Electrum Ingot
Hopper
Electrum Ingot
Redstone

Advanced Observer Advanced System ​

imgvc:advanced_observer

ComponentValue
Breaking time (secs)20
LuminousNo
Blast resistanceNot Set
FlammableNo
Conducts RedstoneYes
Placement StyleDirectional

About: ​

Advanced Observers are members of the Advanced family, they serve as an upgrade to the Observer

  • Rather than detecting block updates, they look for a specific block's presence
  • Once detected, they take on a suprised expression
  • They choose how to detect blocks via Filters
    • Interacting with the Observer once will inform the player of the current filter

    • Interacting with the Observer twice will set the Observer's filter to the held item

      • Unlike Advanced Hoppers, Observers cannot lack a filter. Otherwise they just don't do anything.
    • Advanced Filters can also be used to create a more complex filter

      • To Learn more about this system, read this page
      • Using an Advanced Filter will consume the item
        • If the Observer's filter is later changed, the Advanced Filter will be returned.

img

Crafting ​

Advanced Observer
Advanced Filter
Gloricalium Sheet
Observer
Gloricalium Sheet

Breezer ​

imgvc:breezer

ComponentValue
Breaking time (secs)20
LuminousNo
Blast resistanceNot Set
FlammableNo
Conducts RedstoneYes
Placement StyleDirectional

About: ​

Breezers when powered by redstone, will emmit wind gust that push entities

  • The strength of the wind corrosponds to the redstone strength
  • Entities with high knockback resistance, like the Iron Golem, cannot be moved by the breezer

Crafting ​

Breezer
Wind Charge
Gloricalium Grate
Wind Charge
Breeze Rod
Iron Ignot
Breeze Rod
Copper Ingot
Redstone
Copper Ingot

Sounds ​

SoundDefinitionId
Breezer Blowsweather.wind

Blazer ​

imgvc:blazer

ComponentValue
Breaking time (secs)20
LuminousNo
Blast resistanceNot Set
FlammableNo
Conducts RedstoneYes
Placement StyleDirectional

About: ​

Blazers when powered by redstone, will emmit fire that burns exclusively entities

  • Blazers cannot set the ground on fire

Crafting ​

Blazer
Blazer Poweder
Gloricalium Grate
Blazer Poweder
Blaze Rod
Iron Ignot
Blaze Rod
Nether Brick
Redstone
Nether Brick

Sounds ​

SoundDefinitionId
Blazer Blowsweather.fire_wind

Carnavorus Chorus Plant ​

imgvc:chorus_carnavorus_plant

ComponentValue
Breaking time (secs)7
LuminousNo
Blast resistanceNot Set
FlammableNo
Conducts RedstoneNo

About: ​

Carnavorus Chorus Plant spawn as the source of odd growth in the End Waste When approached by the player, stems will rapidly extend out of the center of the plant

  • They can grow 2-5 blocks high
  • If they grow 3+ blocks high, it will attempt to attack the player by emmiting sickening pollen
    • This pollen will give the player Weakness, Slowness, and Nausea.
  • Around the chorus growth, Rooted End Stone will appear.

    • When stepped on, small chompers will nibble at your feet, dealing 1-2 of damage
  • The plant was inspired by this plant by Minecraft Dungeons, and the plants from a book i read a while ago

Sounds ​

SoundDefinitionId
Growschorus.extend
Growschorus.shrink
Puffs Pollenchorus.puff
Chomper Biteschorus.bite

Conjunction Rail ​

img

vc:rail_conjunction

ComponentValue
Breaking time (secs)1
LuminousNo
Blast resistanceNot Set
FlammableNo
Conducts RedstoneNo
WaterloggabeNo
Placement Style:Directional

About: ​

Conjunction Rail are simply a 4-way rail

  • Due to limitations, the rail's function had to be recreating using scripts
    • This comes at the cost of deceleration, opening some weird quirks

Crafting ​

Conjunction Rail
Iron Ignot
Iron Ignot
Iron Ignot
Iron Ignot
Stick
Iron Ignot
Iron Ignot
Iron Ignot
Iron Ignot

Cursed Campfire ​

img

vc:cursed_campfire

ComponentValue
Breaking time (secs)3
LuminousNo
Blast resistanceNot Set
FlammableYes (5)
Conducts RedstoneNo
WaterloggabeNo
Placement Style:Directional

About: ​

Cursed Campfire are created by Smelting Crystalized Experience on a Campfire

  • When placed, you will be prompted to place another one to Link the campfires
    • in Survival Mode, there is a 20 block limit to how far apart they can be placed (this is not present in creative mode)
  • When two campfires are linked, if any entity were to fall on the campfire, they will be teleported to the corresponding location.
  • This is useful for both player and item transport
  • When the campfire is broken, the linked campfire will also break

Sounds ​

SoundDefinitionId
Use Cursed Campfiremob.illusioner.mirror_move
Campfire cracklesblock.campfire.crackle

Die ​

imgvc:die

ComponentValue
Breaking time (secs)20
LuminousNo
Blast resistanceNot Set
FlammableNo
Conducts RedstoneSometimes. When it feels like it ig
Placement StyleDirectional

About: ​

Dice function similar to Redstone Repeaters. But when activated, they might power the redstone in front of it.

  • The odds of the die powereing in front is 50/50
    • Multible Dice can be placed in succession to exponentally lower the odds

  • The block was inspired by Daxis1's Bigstone creation
    • Like in the original, the die was planned to change the odds depending on the side powered
    • This was ultimately scrapped due to causing more problems than solutions

Crafting ​

Die
Electrum Ingot
Repeater
Calcite

Sounds ​

SoundDefinitionId
Rolldie.use

Gunpowder Line ​

vc:gunpowder_line

ComponentValue
Breaking time (secs)0.2
LuminousNo
Blast resistanceNot Set
FlammableYes (10)
Conducts RedstoneNo

About: ​

Gunpowder now should be placeable on the ground.

  • When lit with a Flint and Steel the gunpowder will begin to burst in a slow chain, igniting any Gunpowder and TNT in it's path.

Gyser Sand ​

img

vc:gyser_sand

ComponentValue
Breaking time (secs)0.75
LuminousNo
Blast resistance0.5
FlammableNo
Conducts RedstoneYes
WaterloggabeNo

About: ​

Gyser Sand is a special block that can shoot Blast of Water into the air

  • Randomlly, or when fallen on, a 1-7 block tall beam of water will be emitted
    • This height can be predetermened using the vc:height block state (use /setblock)
    • When the water is entered, inside entities will be shot up
  • Gysers can be activated/deactivated using redstone
  • The are found on beaches

Knowlage Harvester ​

imgvc:knowlage_harvester

ComponentValue
Breaking time (secs)5
LuminousYes (10)
Blast resistanceNot Set
FlammableNo
Conducts RedstoneNo
Placement StyleDirectional

About: ​

Knowlage Harvesters are used to store and manage Experience and Crystalized Experience

  • Crystalized Experience can be obtained from Frozen Feathers
  • So far, there are 2 main functions of the Knowlage Harvester:
    1. Crystalized Experience can be harvested back into actual Expeirence
    2. Paper can be used to store levels of xp onto Scrolls

Crafting ​

Knowladge Harvester
Book
Amethyst Shard
Obsidian
Amethyst Shard
Obsidian
Cystalized Experience Block
Obsidian

Pumice ​

imgvc:pumice

ComponentValue
Breaking time (secs)15
LuminousNo
Blast resistanceNot Set
FlammableNo
Conducts RedstoneNo

About: ​

Pumice serves as a Lava alternative for a Sponge

Saturated Pumice ​

imgvc:saturated_pumice

ComponentValue
Breaking time (secs)15
LuminousNo
Blast resistanceNot Set
FlammableNo
Conducts RedstoneNo

About: ​

Saturated Pumice serves as a Lava alternative for a Wet Sponge

  • When interacted with a Bucket, the lava will be extracted, and it will return to Normal

Soul Bulb ​

imgvc:soul_bulb

ComponentValue
Breaking time (secs)0.1
LuminousNo
Blast resistanceNot Set
FlammableNo
Conducts RedstoneNo

About: ​

Soul Bulbs are hazards that spawn in the Soulsand Valleys

  • The Soul Bulb is a bubble in the soul sand containing an excess amount of the dammed
  • Stepping or breaking the block will cause 100 souls to burst from the bubble, causing small amounts of damage in the process.

Sounds ​

SoundDefinitionId
Soul Bulb Explodesrandom.soul_blast

Rotator ​

vc:rotator

ComponentValue
Breaking time (secs)25
LuminousNo
Blast resistanceNot Set
FlammableNo
Conducts RedstoneYes

About: ​

Roators are a block that have the unique ability to rotate structures in 90 degree intervals

  • When powered with redstone, the Rotator will rotate the block above it Clockwise or Counterclockwise
    • You can configure it's direction by interacting with the Rotator
  • Slime Block structures on top of the rotator will spin all the blocks connected to it
  • The Rotator can spin up to 24 blocks
  • If a block is in the way of rotation the rotated block will break.
  • Blocks that cannot be moved by pistons cannot be rotated img

Crafting ​

Rotator
Any Planks
Any Planks
Any Planks
Cobblestone
Copper Wrench
Cobblestone
Cobblestone
Redstone
Cobblestone

Sounds ​

SoundDefinitionId
Rotator Rotatestile.rotator.spin

Sawmill ​

imgvc:sawmill

ComponentValue
Breaking time (secs)5
LuminousNo
Blast resistanceNot Set
FlammableNo
Conducts RedstoneNo

About: ​

The Sawmill is a Wood variant to the Stonecutter

  • Placing a Plank into it's corresponding slot, will convert it into that shape.
  • Custom planks do not have a button variant
  • I actually did the math on all of these, relative to the model pixels, on how many of each item you should get.

img

Crafting ​

Sawmill
Iron Ignot
Any Planks
Any Planks
Any Planks
Stick
Stick