Functional Blocks
Advanced Hopper Advanced System
vc:advanced_hopper
Component | Value |
---|---|
Breaking time (secs) | 20 |
Luminous | No |
Blast resistance | Not Set |
Flammable | No |
Conducts Redstone | Yes |
Waterloggable | Yes |
Placement Style | Positional |
About:
Advanced Hoppers are members of the Advanced family, they serve as an upgrade to the Hopper
- They are much faster to their original counterpart. Their speed compares to a
Hopper Minecart
- Unlike the original, they lack an openable UI.
- Their main feature is that they can be Filtered
Interacting with the Hopper once will inform the player of the current filter
Interacting with the Hopper twice will set the Hoppers filter to the held item
- If the player is not holding an item, the filter will be cleared
Advanced Filters can also be used to create a more complex filter
- To Learn more about this system, read this page
- Using an Advanced Filter will consume the item
- If the Hopper's filter is later changed, the Advanced Filter will be returned.
Crafting


Advanced Observer Advanced System
vc:advanced_observer
Component | Value |
---|---|
Breaking time (secs) | 20 |
Luminous | No |
Blast resistance | Not Set |
Flammable | No |
Conducts Redstone | Yes |
Placement Style | Directional |
About:
Advanced Observers are members of the Advanced family, they serve as an upgrade to the Observer
- Rather than detecting block updates, they look for a specific block's presence
- Once detected, they take on a suprised expression
- They choose how to detect blocks via Filters
Interacting with the Observer once will inform the player of the current filter
Interacting with the Observer twice will set the Observer's filter to the held item
- Unlike Advanced Hoppers, Observers cannot lack a filter. Otherwise they just don't do anything.
Advanced Filters can also be used to create a more complex filter
- To Learn more about this system, read this page
- Using an Advanced Filter will consume the item
- If the Observer's filter is later changed, the Advanced Filter will be returned.
Crafting


Breezer
vc:breezer
Component | Value |
---|---|
Breaking time (secs) | 20 |
Luminous | No |
Blast resistance | Not Set |
Flammable | No |
Conducts Redstone | Yes |
Placement Style | Directional |
About:
Breezers when powered by redstone, will emmit wind gust that push entities
- The strength of the wind corrosponds to the redstone strength
- Entities with high knockback resistance, like the Iron Golem, cannot be moved by the breezer
Crafting








Blazer
vc:blazer
Component | Value |
---|---|
Breaking time (secs) | 20 |
Luminous | No |
Blast resistance | Not Set |
Flammable | No |
Conducts Redstone | Yes |
Placement Style | Directional |
About:
Blazers when powered by redstone, will emmit fire that burns exclusively entities
- Blazers cannot set the ground on fire
Crafting








Carnavorus Chorus Plant
vc:chorus_carnavorus_plant
Component | Value |
---|---|
Breaking time (secs) | 7 |
Luminous | No |
Blast resistance | Not Set |
Flammable | No |
Conducts Redstone | No |
About:
Carnavorus Chorus Plant spawn as the source of odd growth in the End Waste When approached by the player, stems will rapidly extend out of the center of the plant
- They can grow 2-5 blocks high
- If they grow 3+ blocks high, it will attempt to attack the player by emmiting sickening pollen
- This pollen will give the player
Weakness,
Slowness, and
Nausea.
- This pollen will give the player

Around the chorus growth,
Rooted End Stone will appear.
- When stepped on, small chompers will nibble at your feet, dealing 1-2
of damage
- When stepped on, small chompers will nibble at your feet, dealing 1-2
The plant was inspired by this plant by Minecraft Dungeons, and the plants from
a book i read a while ago

Conjunction Rail
vc:rail_conjunction
Component | Value |
---|---|
Breaking time (secs) | 1 |
Luminous | No |
Blast resistance | Not Set |
Flammable | No |
Conducts Redstone | No |
Waterloggabe | No |
Placement Style: | Directional |
About:
Conjunction Rail are simply a 4-way rail
- Due to limitations, the rail's function had to be recreating using scripts
- This comes at the cost of deceleration, opening some weird quirks
Crafting









Cursed Campfire
vc:cursed_campfire
Component | Value |
---|---|
Breaking time (secs) | 3 |
Luminous | No |
Blast resistance | Not Set |
Flammable | Yes (5) |
Conducts Redstone | No |
Waterloggabe | No |
Placement Style: | Directional |
About:
Cursed Campfire are created by Smelting Crystalized Experience on a
Campfire
- When placed, you will be prompted to place
another one to Link the campfires
- in Survival Mode, there is a 20 block limit to how far apart they can be placed (this is not present in creative mode)
- When two campfires are linked, if any entity were to fall on the campfire, they will be teleported to the corresponding location.
- This is useful for both player and item transport
- When the campfire is broken, the linked campfire will also break

Gunpowder Line
vc:gunpowder_line
Component | Value |
---|---|
Breaking time (secs) | 0.2 |
Luminous | No |
Blast resistance | Not Set |
Flammable | Yes (10) |
Conducts Redstone | No |
About:
Gunpowder now should be placeable on the ground.
- When lit with a
Flint and Steel the gunpowder will begin to burst in a slow chain, igniting any Gunpowder and
TNT in it's path.
Gyser Sand
vc:gyser_sand
Component | Value |
---|---|
Breaking time (secs) | 0.75 |
Luminous | No |
Blast resistance | 0.5 |
Flammable | No |
Conducts Redstone | Yes |
Waterloggabe | No |
About:
Gyser Sand is a special block that can shoot Blast of Water into the air
- Randomlly, or when fallen on, a 1-7 block tall beam of water will be emitted
- This height can be predetermened using the
vc:height
block state (use/setblock
) - When the water is entered, inside entities will be shot up
- This height can be predetermened using the
- Gysers can be activated/deactivated using redstone
- The are found on beaches

Knowlage Harvester
vc:knowlage_harvester
Component | Value |
---|---|
Breaking time (secs) | 5 |
Luminous | Yes (10) |
Blast resistance | Not Set |
Flammable | No |
Conducts Redstone | No |
Placement Style | Directional |
About:
Knowlage Harvesters are used to store and manage Experience and
Crystalized Experience
- Crystalized Experience can be obtained from Frozen Feathers
- So far, there are 2 main functions of the Knowlage Harvester:
- Crystalized Experience can be harvested back into actual Expeirence
- Paper can be used to store levels of xp onto
Scrolls
Crafting






Pumice
vc:pumice
Component | Value |
---|---|
Breaking time (secs) | 15 |
Luminous | No |
Blast resistance | Not Set |
Flammable | No |
Conducts Redstone | No |
About:
Pumice serves as a Lava alternative for a Sponge
- If it asorbs any lava, it will turn into
Saturated Pumice
Saturated Pumice
vc:saturated_pumice
Component | Value |
---|---|
Breaking time (secs) | 15 |
Luminous | No |
Blast resistance | Not Set |
Flammable | No |
Conducts Redstone | No |
About:
Saturated Pumice serves as a Lava alternative for a Wet Sponge
- When interacted with a
Bucket, the lava will be extracted, and it will return to Normal
Rotator

vc:rotator
Component | Value |
---|---|
Breaking time (secs) | 25 |
Luminous | No |
Blast resistance | Not Set |
Flammable | No |
Conducts Redstone | Yes |
About:
Roators are a block that have the unique ability to rotate structures in 90 degree intervals
- When powered with redstone, the Rotator will rotate the block above it Clockwise or Counterclockwise
- You can configure it's direction by interacting with the Rotator
- Slime Block structures on top of the rotator will spin all the blocks connected to it
- The Rotator can spin up to 24 blocks
- If a block is in the way of rotation the rotated block will break.
- Blocks that cannot be moved by pistons cannot be rotated
Crafting








Sawmill
vc:sawmill
Component | Value |
---|---|
Breaking time (secs) | 5 |
Luminous | No |
Blast resistance | Not Set |
Flammable | No |
Conducts Redstone | No |
About:
The Sawmill is a Wood variant to the Stonecutter
- Placing a
Plank into it's corresponding slot, will convert it into that shape.
- Custom planks do not have a button variant
- I actually did the math on all of these, relative to the model pixels, on how many of each item you should get.
Crafting





